Post by Gracul here
Stainless Steel 6.3
a Medieval 2: Kingdoms mod
(Standalone - does not require previous SS installations)
Download:
Part 1: http://www.megaupload.com/?d=XX980K4C (596mb)
Part 2: http://www.megaupload.com/?d=LGHWNQ9S (599mb)
Part 3: http://www.megaupload.com/?d=J30SFYDG (599mb)
Part 4: http://www.megaupload.com/?d=9SQYCWSS (599mb)
Part 5: http://www.megaupload.com/?d=O1MZI6OD (66mb)
Part 6: http://www.megaupload.com/?d=1ZROF9WD (3mb, installer)
MD5's (for those who want to check their download):
SS6.3-1.bin
MD5: c9d89c66600fb09513ce0a3c6e6b071f
SS6.3-2.bin
MD5: f2e26b7ccc07219199f6706ca2add985
SS6.3-3.bin
MD5: dd1788d2b3a7058cb11ee9f44e6348e9
SS6.3-4.bin
MD5: 3b953682675c7ba9d60013cab32f791e
SS6.3-5.bin
MD5: 1a529616bf9f3cd097f3f80264f51537
SS6.3.exe
MD5: 78c08a1f107fcfa9b85b0e607ccfc044
Mirrors to follow in a couple of days.
Installation:
Download all the parts and run SS6.3.exe.
DOES NOT REQUIRE PREVIOUS SS INSTALLATIONS!
Features over 6.1 version.
1. General
*- Auto borderless mode - ALT+TAB in and out of the game without any loadings.
*- New epic loading screens.
*- New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, thats a hell lot!)
*- New main menu background & splash screen by Y2day.
*- Faction selection crash fixed.
*- All factions accessible in custom battle and hotseat.
*- External campaign chooser - for easy hotseat and CTD reduction.
*- External launcher application - taking care of things the user would normally do.
*- CBUR with most of its features implemented.
*- Riczu trade carts removed.
*- Parts of Awellesley's 1100AD mod integrated.
*- SSTC by Chimaeira implemented.
*- Real Horses by Argent Usher implemented.
*- CBUR and Unit Card improvement projects by Agis Tournas implemented.
*- Animations updates.
*- Y2day's new faction shields & banners.
*- New Quotes.
*- Proper character ageing.
*- Byzantine and Kievan Rus unit cards by akvilonn.
*- Tax auto-manage should now work properly.
*- Added Patriarchs for Orthodox factions.
*- All factions now have their one-liner pre-battle speeches active (more speeches for existing factions, and no mute norway,kwarezm,etc. generals)
*- Unbelievable amount of fixes, small and big ones, too mny to mention...
2. The Campaign Map
*- Resources are now better balanced, a couple of new resources were also added.
*- AI friendly map, no longer should the AI get stuck with its armies.
*- Work of an art coastlines, instead of the square 'vanilla' ones.
*- All resources were moved away from roads, to ensure merchants peaceful life.
*- Tight mountain passages were widened enough so agents can freely pass, while armies would still be blocked.
*- Missing ports added.
*- Inaccessible terrain in which rebels spawned fixed.
*- Rebel ship spawn in small lakes removed.
*- Agart's great city & castle models.
3. The Campaigns
*- Rebalanced victory conditions.
*- Rebalanced building bonuses.
*- Guild's HQ's always offer some kind of a faction wide bonus.
*- Rebalanced and new missions.
*- New building - placeable in locations with long rivers.
*- Removed Ireland.
*- Added a new region below Kiev (Ireland is now 2 regions).
*- AI factions tend to stick to their Royal Blood for many generations.
*- Alberi di Famiglia Regal implemented.
*- New Faction Economy scripts.
*- Knight's Templar & Kingdom of Jerusalem is now Crusader States (with mixed units).
*- Mongols are finally made pagan.
*- 1TPY Early Era campaign.
*- Slave faction now a lot more active - including the ability to use merchants, spies and assassins.
*- New troubadours event.
4. The Battle Map & Unit Balance
*- Davide.cool grass mod implemented.
*- Water looks now a whole lot better!
*- Smoother steppes modification by wolfslayer implemented.
*- New war horn sounds by wolfslayer implemented (hand picked by me).
*- Ambinent sound files for Muslim temples by wolfslayer implemented.
*- Magus Crismon Tide implemented (the no-dirt version).
*- Award winning BAI by Germanicu5.
*- Swagger's Skymod included.
*- Knights Templar units from Lord_Calidor's KT mod implemented.
*- BTFB units by Caesar Clivus implemented.
*- For God and St George mods by AWellesley
*- Lord Condormanius's Mailed Knights
*- Polish Units by MADTAO included.
*- Rusichi mod units implemented.
*- Real Recruitment's AOR system included.
*- RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)
5. Traits & Ancillaries
*- Rebalanced merchant traits for 1TPY
*- As merchants get older, they lose movement points.
*- Generals are now a lot easier to educate in settlements with schools etc.
*- Faction Leaders can now acquire a set of traits affecting all settlements and generals.
And these ones are just the ones i remember/important ones.
MANY MANY MANY other changes made, which i cannot remember because of 2 years of mod development.
THE STAINLESS STEEL 6.3 TEAM:
gracul
leader, coding, mapping, CAI, etc...
King Kong
SS 6.1
Point Blank
RR/RC, lots of things
Byg
support and BGR
Caesar Clivus
support and CBUR
Rozanov
coding and ideas
Germanicu5
coding and ideas, BAI
y2day
art & graphics
Awellesley
units & support
BETA TESTING:
Smikis
bane tw
sancco
TheColdTruth
Zanze
CamilleBonparte
adecoy95
nonnob3
Pedrol
Navajo Joe
THANKS:
Savage (CAI)
Caralampio
wolfslayer
Santiago de Pola
davide.cool (better grass)
Argent Usher (real horses)
Agis Tournas & Anthonius II (CBUR)
Magus (Crismon Tide)
Lord Calidor (KT mod)
agart (castle & city strat models)
Agis Tournas (Unit Card improvement)
Seether (AFR mod)
Soupdragon (EE watchtower)
Chimaeira (SSTC)
Lord Condormanius (Mailed Knights)
Akvilonn (additional unit info cards)
MADTAO (polish units)
Barser (unit models)
Csatádi (hungarian map guidelines)
gewehr36 (pagan mongols)
Cedric37 (UI's)
Kevin MacLeod (music)
Jon Sayles & Bill Hudak (music)
Swagger (sky mod)
Akvilonn (Unit info cards)
nonnob3 (Unit info cards)
Lusted (CAI)
Lord Calidor (KT mod)
Quark (wherever you are right now)
All the people in the SS forums
who posted bugs and fixes!
Special thanks to all the people on the TWC forums
providing tools for easier mod editing!
Sorry you had to wait so long for this folks!
F.A.Q.
Read this before posting questions!
thanks
Torrent: SS 6.3 Torrent (posted by bane_tw)