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Stainless Steel

Medieval II Total War - Kingdoms most popular modification Stainless Steel
 
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 RozMod for SS6.3

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Rozanov
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PostSubject: RozMod for SS6.3   RozMod for SS6.3 EmptySun Aug 08, 2010 5:54 pm

Have made a very cautious start on this project.

my revised sett mech / EDB seems to be doing a good job of restricting income - at least for scotland anyway - only another 24 (?) factions to test Wink
should work better for 2TPY. Have yet to get that working as I'm reluctant to start messing with the campaign script until certain issues are sorted out.

testing today - found that the wooden forts on campaign map turn into stone forts on battle maps.
(but they are temporary and the ai does like sitting in them rather than defending cities or if it has lost a region.)

had a look at character traits - I am tempted to remove the slave faction merchant can't move trait/triggers completely.

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Rozanov
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PostSubject: Re: RozMod for SS6.3   RozMod for SS6.3 EmptySun Aug 22, 2010 6:59 pm

Have released the Test module 5 - which brings in the perm stone forst and elementary 2 turns per year to the mod.
available from the twcenter download section.
feedback welcome!
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y2day
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PostSubject: Re: RozMod for SS6.3   RozMod for SS6.3 EmptyTue Aug 24, 2010 12:48 pm

Cool, Roz Smile

I love perm. forts.
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Rozanov
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PostSubject: Re: RozMod for SS6.3   RozMod for SS6.3 EmptyWed Aug 25, 2010 3:48 am

currently playing around with the descr_strat to buff some settlements:
adding a few ports, barracks, markets, religious buildings etc.

all of which increase the money supply for most factions - so may need to nerf the SIF for trade income to keep money under control.
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Rozanov
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PostSubject: Re: RozMod for SS6.3   RozMod for SS6.3 EmptyWed Oct 13, 2010 3:06 pm

RozMod now up to Test module 9 which has nearly all the main features of the old RozMod except the all towns start map.

currently working on the all towns section -have working version but need to sort out various issues.

hope to make available in next week or two.
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